Fear is one of the basic emotions and, like disgust, it serves as self-protection. It expresses itself in situations that are perceived as threatening. The expectation of threats can also trigger fear. Thus, this emotion is a reaction to danger that is intended to help combat its source or escape from it in order to minimize the expected harm.
This expectation does not have to have an identifiable trigger, nor an objective reason. Both one's own experience and the reports of others' experiences play a decisive role. Consequently, the interpretation of the situation is decisive. Hearing and seeing what has already caused anxiety is also sufficient as a trigger of anxiety. For this purpose, it is necessary to create the impression of an unrecognizable power.
An entity from which sounds such as cracking, squeaking or footsteps emanate, but which cannot be localized and thus cannot be seen. In this way, fear can be caused by the mere representation of danger. For the design of the fear sceneries, the elements of darkness, disorientation and sounds of defective electronics and footsteps were used. In this example, you are in a ramshackle room with poor lighting conditions. The room is open upwards, downwards and to the sides. This awakens the feeling of being defenselessly at the mercy of an unknown entity whose footsteps seem to be approaching. The distorted camera view is another source of danger, suggesting an altered field of vision through fear. In this context, the flickering lights, unidentifiable objects, pointed objects lying on the ground, and smoke are also meant to imply uncertainty.